Arcana Weapons Standard

Description
The Arcana Weapons Standard is a categorization used to designate attributes of weapons throughout the multiverse. Whether it is close quarters combat or bolts being fired from afar, the standard attempts to sufficiently cover all bases of weapons in terms of capabilities.

Type of Arms
Gives a description of the weapon's type indicating it's intended functionality. Can be multiple types per weapon.

Ammo Type
Names type of ammo used (if any, no ammo used will be indicated with "N/A").

Melee Damage
Depends heavily on the Physical traits of the bearer of the weapon. Instead of conventional number ranges (since damage given and taken varies depending on who deals it) melee damage is graded using a scale of the following classifications:

Superficial

Soft-Blunt

Soft-Cut

Soft-Puncture

Blunt

Cut

Puncture

Heavy-Blunt

Heavy-Cut

Heavy-Puncture

Obliterating

Ranged Damage
Instead of conventional number ranges (since damage given and taken varies depending on who deals it) ranged damage is graded using a scale of the following classifications:

Superficial

Light

Light+

Moderate

Moderate+

Heavy

Heavy+

Super-Heavy

Super-Heavy+

Obliterating

Reset/Reload
Gives a concise number grade of reloading or resetting a weapon when it's completely out of ammo on a scale of 1 to 20, with 1 being the slowest and 20 being the fastest (if any, no ammo used will be indicated with "N/A"). Those with a high Acumen can influence this rating in a small way. Unique one-of-a-kind weapons may have a value of 1 to 40.

Repeat/Fire Rate
Statistic used for measuring how fast a weapon can fire projectiles, energy, ect. on a scale of 1 to 20, with 1 being the slowest and 20 being the fastest (if any, no ranged attacks used will be indicated with "N/A"). Unique one-of-a-kind weapons may have a value of 1 to 40.

Precision
Determines how precise a weapon is. Note: Just because a weapon is precise does not mean that the user is accurate with it. Having a high Accuracy rating on the CBD scale compliments this value. Grading is on a scale of 1 to 20, with 1 being the least precise and 20 being the most (if damage dealt is primarily melee, this value will be indicated with "N/A"). Unique one-of-a-kind weapons may have a value of 1 to 40.

Weight
How heavy the weapon is to wield. This is not necessarily a determining statistic influencing how well someone can fight with the weapon or if someone is able to use the weapon, it is used more to limit carrying multiple weapons at once (unless the wielder is using a Light Burden or other weight reduction item). The following classifications are (from lightest to heaviest):

Featherweight

Super-Lightweight

Lightweight

Moderate

Super-Moderate

Heavy

Super-Heavy

Extreme Heavy